Time II

The truth is life aboard a Pirate Spaceship must be pretty dull.  If you’re not fighting somebody, or planning a raid; if you’re not at a beach somewhere enjoying some R&R, then what is there to do when you’re stuck in a big spun diamond ship in deep space?  The closest equivalent on Earth would probably have to be the sailors in a nuclear missile submarine.  As far as I can tell they move around the world, submerged for periods of up to six months at a time.  That must be challenging – no sunlight, recycled air and no real sense of night and day.  Apparently some boats operate on six hour watch cycles.  This lead to me to think again about ship time – the time they would keep on The Claw.  Our concept of a day is only relevant on Earth – what time cycles would you keep in deep space?  Is the idea of a day and night time useful?  I tried to answer these questions by designing The Claw Chronometre – the clock that Orlando Jax uses to run his ship.

The Claw Chronometre

The Claw Chronometre

This clock operates on the idea of a “standard decimal day”.  There is a ship’s lighttime and darktime, and a ship’s watch dial.  I created it so that the watches drift out of sequence with lighttime and darktime.  There is also a time dilation indicator.  In real space this would have to take into account Einstein’s time-space laws.  In my version it simply indicates when time appears to be going fast slow – you know those afternoons which just seem to drag on?

I’ve built this in Java and you can download it from here.

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